CHI '02 Extended Abstracts on Human Factors in Computing Systems
Performance Preorder: Ordering Processes with Respect to Speed
MFCS '95 Proceedings of the 20th International Symposium on Mathematical Foundations of Computer Science
Towards Performance Evaluation in Process Algebras
AMAST '93 Proceedings of the Third International Conference on Methodology and Software Technology: Algebraic Methodology and Software Technology
Urban multi-hop broadcast protocol for inter-vehicle communication systems
Proceedings of the 1st ACM international workshop on Vehicular ad hoc networks
Bridging the physical and digital in pervasive gaming
Communications of the ACM - The disappearing computer
A RIO-like technique for interactivity loss-avoidance in fast-paced multiplayer online games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
A multi-channel VANET providing concurrent safety and commercial services
Proceedings of the 2nd ACM international workshop on Vehicular ad hoc networks
Performance Evaluation of Flooding in MANETs in the Presence of Multi-Broadcast Traffic
ICPADS '05 Proceedings of the 11th International Conference on Parallel and Distributed Systems - Workshops - Volume 02
IEEE 802.11 based vehicular communication simulation design for NS-2
Proceedings of the 3rd international workshop on Vehicular ad hoc networks
RouteCheckr: personalized multicriteria routing for mobility impaired pedestrians
Proceedings of the 10th international ACM SIGACCESS conference on Computers and accessibility
Mobility Impaired Pedestrians Are Not Cars: Requirements for the Annotation of Geographical Data
ICCHP '08 Proceedings of the 11th international conference on Computers Helping People with Special Needs
ICCHP '08 Proceedings of the 11th international conference on Computers Helping People with Special Needs
Personalised routing for wheelchair navigation
Journal of Location Based Services
WWW recycling for a better world
Communications of the ACM
An intervehicular communication architecture for safety and entertainment
IEEE Transactions on Intelligent Transportation Systems
An optimal 1D vehicular accidentwarning algorithm for realistic scenarios
ISCC '10 Proceedings of the The IEEE symposium on Computers and Communications
A Reliable Link-Layer Protocol for Robust and Scalable Intervehicle Communications
IEEE Transactions on Intelligent Transportation Systems
Inter-vehicle communication: technical issues on vehicle control application
IEEE Communications Magazine
Vehicle-to-vehicle wireless communication protocols for enhancing highway traffic safety
IEEE Communications Magazine
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Since the advent of Web 2.0, online social environments have become common destinations for young people all around the world. In general, entertainment applications and platforms represent the most popular attractive of digital technology. Nonetheless, these virtual environments for users' leisure are currently criticised for their frivolous and selfish aims. One may argue that it is quite disappointing to see huge investments and participation in entertainment technology instead of focusing on health or any other serious issue. Yet, we demonstrate in this paper that technology advancements for leisure applications can easily be transferred toward serious use. To this aim, we discuss three representative examples of entertainment technology transfer we successfully deployed, related to, respectively, sensors for games, social communities and car communication.