Algorithms for drawing graphs: an annotated bibliography
Computational Geometry: Theory and Applications
CHI '02 Extended Abstracts on Human Factors in Computing Systems
The Medium of the Video Game
Graph Visualization and Navigation in Information Visualization: A Survey
IEEE Transactions on Visualization and Computer Graphics
Accessing Libraries as Easy as a Game
Visual Interfaces to Digital Libraries [JCDL 2002 Workshop]
Heuristics for designing enjoyable user interfaces: Lessons from computer games
CHI '82 Proceedings of the 1982 Conference on Human Factors in Computing Systems
Videogames (Routledge Introductions to Media and Communications)
Videogames (Routledge Introductions to Media and Communications)
An Insight-Based Methodology for Evaluating Bioinformatics Visualizations
IEEE Transactions on Visualization and Computer Graphics
Exploratory search: from finding to understanding
Communications of the ACM - Supporting exploratory search
Visualizing Graphs - A Generalized View
IV '06 Proceedings of the conference on Information Visualization
Computer
Information Visualization: Design for Interaction (2nd Edition)
Information Visualization: Design for Interaction (2nd Edition)
Visualization for Information Retrieval (The Information Retrieval Series)
Visualization for Information Retrieval (The Information Retrieval Series)
Proceedings of the 2008 Workshop on BEyond time and errors: novel evaLuation methods for Information Visualization
Exploratory Search
Discovery is never by chance: designing for (un)serendipity
Proceedings of the seventh ACM conference on Creativity and cognition
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
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In this paper, we establish a link between video games and data collections. In particular, we examine video games as potential interfaces for collection exploration, i.e. as a platform for a more insightful and exploratory interaction with a repository. Furthermore, we question if a more structural relationship between the game and the collection is possible: Can we produce video games based on the structure of a repository? We explore these ideas on theoretical grounds and by means of a prototype game developed as a case study for a scientific image repository.