Experimenting a 3D interface for the access to a digital library
Proceedings of the third ACM conference on Digital libraries
A study of user behavior in an immersive virtual environment for digital libraries
DL '00 Proceedings of the fifth ACM conference on Digital libraries
A VRML-based user interface for an online digitalized antiquarian collection
Proceedings of the sixth international conference on 3D Web technology
Doom as an interface for process management
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An infrastructure for an electronic market of scientific literature
Databases and information systems
Trader-Supported Information Markets - A Simulation Study
EC-Web 2001 Proceedings of the Second International Conference on Electronic Commerce and Web Technologies
Visualizing Electronic Document Repositories: Drawing Books and Papers in a Digital Library
VDB 5 Proceedings of the Fifth Working Conference on Visual Database Systems: Advances in Visual Information Management
DEXA '99 Proceedings of the 10th International Workshop on Database & Expert Systems Applications
Usability Evaluation of Graphic Design for Ilmu's Interface
Proceedings of the 13th International Conference on Human-Computer Interaction. Part I: New Trends
Digital Games in eLearning Environments
Simulation and Gaming
Video games for collection exploration: games for and out of data repositories
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments
Exploring children's requirements for the graphic design of WebOPAC
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: users and applications - Volume Part IV
Experiments towards 3d immersive interaction for digital libraries
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
The bohemian bookshelf: supporting serendipitous book discoveries through information visualization
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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One main idea when developing user interfaces for digital and hybrid libraries is to make use of real-world metaphors. This gives library customers the advantage to access digital collections the same way as they would traditional collections. However, while existing "real world" library interfaces still miss the attraction of the wider public, game industry is very successful selling virtual reality games. In this paper we describe a study how to close the gap between these two worlds. We describe the development of a library interface that bases on a commercial computer game. The interface models the interior and exterior of an existing library building including the most important functions for literature search. Not only teenagers tested the developed prototype with big attention.