An evaluation of retrieval effectiveness for a full-text document-retrieval system
Communications of the ACM
Exploring large hyperdocuments: fisheye views of nested networks
HYPERTEXT '93 Proceedings of the fifth ACM conference on Hypertext
LyberWorld—a visualization user interface supporting fulltext retrieval
SIGIR '94 Proceedings of the 17th annual international ACM SIGIR conference on Research and development in information retrieval
Why are online catalogs still hard to use?
Journal of the American Society for Information Science - Special issue: current research in online public access systems
Ordering author and work records: an evaluation of collocation in online catalog displays
Journal of the American Society for Information Science - Special issue: current research in online public access systems
Visualizing search results: some alternatives to query-document similarity
SIGIR '96 Proceedings of the 19th annual international ACM SIGIR conference on Research and development in information retrieval
Evaluating Dewey concepts as a knowledge base for automatic subject assignment
DL '97 Proceedings of the second ACM international conference on Digital libraries
Student readers' use of library documents: implications for library technologies
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Information space representation in interactive systems: relationship to spatial abilities
Proceedings of the third ACM conference on Digital libraries
Readings in information visualization
Proceedings of the fourth ACM conference on Digital libraries
Community design of DLESE's collections review policy: a technological frames analysis
Proceedings of the 1st ACM/IEEE-CS joint conference on Digital libraries
Accessing Libraries as Easy as a Game
Visual Interfaces to Digital Libraries [JCDL 2002 Workshop]
Streams, structures, spaces, scenarios, societies (5s): A formal model for digital libraries
ACM Transactions on Information Systems (TOIS)
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In this paper we present a 2x3 factorial design study evaluating the limits and differences on the behavior of 10 users when searching in a virtual reality representation that mimics the arrangement of a traditional library. The focus of this study was the effect of clustering techniques and query highlighting on search strategy users develop in the virtual environment, and whether position or spatial arrangement influenced user behavior. We found several particularities that can be attributed to the differences in the VR environment.This study's results identify: 1) the need of co-designing both spatial arrangement and interaction method; 2) adifficulty novice users faced when using clusters to identify commontopics; 3) the influence of position and distance on users' selection of collection items to inspect; and 4) that users did not search until found the best match, but only until they found a satisfactory match.