Creating Experiences with Wearable Computing
IEEE Pervasive Computing
IEEE Software
Towards the next generation of tabletop gaming experiences
GI '04 Proceedings of the 2004 Graphics Interface Conference
FishPong: encouraging human-to-human interaction in informal social environments
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Computers in Entertainment (CIE) - First anniversary issue
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
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This paper describes the design process and lessons learned from creating Schminky, a café-based digital experience. Schminky was developed as an experimental field trial to explore the role of pervasive computing. The game will be played by the general public for one week in the Watershed café in Bristol. The Schminky system and the experience design process is described and three key findings, creative tension, context and content are discussed.