Audio augmented reality: a prototype automated tour guide
CHI '95 Conference Companion on Human Factors in Computing Systems
Audio aura: light-weight audio augmented reality
Proceedings of the 10th annual ACM symposium on User interface software and technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Experience Design 1
From Informing to Remembering: Ubiquitous Systems in Interactive Museums
IEEE Pervasive Computing
Low Cost Indoor Positioning System
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
ISWC '97 Proceedings of the 1st IEEE International Symposium on Wearable Computers
Schminky: The design of a café based digital experience
Personal and Ubiquitous Computing
"Fancy a Schmink?": a novel networked game in a cafe
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
"Fancy a schmink?": a novel networked game in a café
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Accessible Ultrasonic Positioning
IEEE Pervasive Computing
Magic moments in situated mediascapes
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Designing an interactive forest through sensor-based installations
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Interactivity for Museums: Designing and Comparing Sensor-Based Installations
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
Designing educational experiences using ubiquitous technology
Computers in Human Behavior
Embedding expression: Pervasive computing architecture for art and entertainment
Pervasive and Mobile Computing
Why it's worth the hassle: the value of in-situ studies when designing Ubicomp
UbiComp '07 Proceedings of the 9th international conference on Ubiquitous computing
Studying the role of interactivity in museums: designing and comparing multimedia installations
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: towards mobile and intelligent interaction environments - Volume Part III
Come closer: encouraging collaborative behaviour in a multimedia environment
VSMM'06 Proceedings of the 12th international conference on Interactive Technologies and Sociotechnical Systems
PERVASIVE'06 Proceedings of the 4th international conference on Pervasive Computing
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Wearable computing could deliver a rich variety of engaging user experiences that enhance everyday activities and situations through context-sensitive media and interaction. A Walk in the Wired Woods illustrates how such experiences might be designed and delivered in collaboration with artists and musicians.