GameFlow: a model for evaluating player enjoyment in games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Atomic actions -- molecular experience: theory of pervasive gaming
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Meeting technology challenges of pervasive augmented reality games
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
Samurai Romanesque, J2ME, and the Battle for Mobile Cyberspace
IEEE Computer Graphics and Applications
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Weatherlings: a new approach to student learning using web-based mobile games
Proceedings of the Fifth International Conference on the Foundations of Digital Games
Proceedings of the 12th ACM international conference adjunct papers on Ubiquitous computing - Adjunct
Viable and portable architecture for pervasive learning spaces
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia
AgriVillage: 3D multi-language internet game for fostering agriculture environmental awareness
Proceedings of the International Conference on Management of Emergent Digital EcoSystems
Pervasive play for everyone using the weather
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology
Participation inequality in mobile location games
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Hi-index | 0.00 |
In this paper the contribution of real time weather data to player enjoyment was tested and evaluated. To gauge the contribution of weather to player engagement an adaptronic, multiplayer, location based game, where real time weather data is key to the gameplay, was created. In this game the player assumes the role of a wizard and confronts other players in duels where the current weather plays a decisive role. A survey was conducted and results indicated that the weather contributed positively to the enjoyment of players and to their feeling of a connection between the real world and the game.