Viable and portable architecture for pervasive learning spaces

  • Authors:
  • Teemu H. Laine;Carolina Islas Sedano;Erkki Sutinen;Mike Joy

  • Affiliations:
  • University of Eastern Finland, Joensuu, Finland;University of Eastern Finland, Joensuu, Finland;University of Eastern Finland, Joensuu, Finland;University of Warwick, Coventry, UK

  • Venue:
  • Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia
  • Year:
  • 2010

Quantified Score

Hi-index 0.00

Visualization

Abstract

A Pervasive Learning Space (PLS) uses context-awareness to link a virtual world with real world objects. We define viability as the extent to which a given PLS can be adapted to different purposes, and portability to be the extent to which a given PLS can be transferred to a new physical context. Heroes of Koskenniska is a game-based PLS combining mobile technology and a wireless sensor network in a forest context to raise the environmental awareness in a Biosphere Reserve in Finland. The game was built upon a screen-based architecture, and our analysis shows that it has higher portability and viability than a selection of related PLSs. The screen-based architecture is highly viable and portable because it is based on the model-view-controller division. Our preliminary observations indicate that the game helps to increase visitor count of the area and to promote interaction between visitors and nature.