Viable and portable architecture for pervasive learning spaces
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia
Unifying heterogeneous e-learning modalities in a single platform: CADI, a case study
Computers & Education
Refreshing contextualised IT curriculum with a pervasive game project in Tanzania
Proceedings of the 11th Koli Calling International Conference on Computing Education Research
Motivations for Play in the UFractions Mobile Game in Three Countries
International Journal of Mobile and Blended Learning
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The Pielinen Museum has a rich collection of untagged authentic houses, structures, and objects to exhibit. Problems emerge when visitors attempt to establish meaningful connections between the myriad of unmarked exhibits. Additionally, negative attitude towards museums especially among younger generation is a known problem. The LieksaMystpervasive learning environment helps the visitor to discover temporal and thematic connections among exhibits. LieksaMyst's story-based role-playing game is aimed to attract and motivate particularly children and young adults.