Refreshing contextualised IT curriculum with a pervasive game project in Tanzania

  • Authors:
  • Teemu H. Laine;Erkki Sutinen

  • Affiliations:
  • University of Eastern Finland, Joensuu, Finland;University of Eastern Finland, Joensuu, Finland

  • Venue:
  • Proceedings of the 11th Koli Calling International Conference on Computing Education Research
  • Year:
  • 2011

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Abstract

Tumaini University in Tanzania started a new B. Sc. programme in Information Technology (BIT) with a contextualised curriculum in 2007. Three years later we ran an exploratory research project to design, implement and evaluate a course in which an Android-based pervasive learning game was developed for a Tanzanian museum. Course participants were students from Tumaini University and from a Finnish university. A case study of the pervasive game development process and related evaluation show how a real-world pervasive game development project fits to a contextualised curriculum, and what are the effects of an international multidisciplinary team to the learning experiences. The results indicate that the students developed skills related to technology, design, collaboration, communication, data collection and analysis, language and project work. The course also kindled the students' interest towards mobile games, Android, programming, traveling and other cultures. The results include also a set of learned lessons which may be useful for educators planning to implement similar courses as part of a contextualised curriculum.