Agile Software Development with Scrum
Agile Software Development with Scrum
Gaming Tourism: Lessons from Evaluating REXplorer, a Pervasive Game for Tourists
Pervasive '08 Proceedings of the 6th International Conference on Pervasive Computing
Uncovering the Richness of an Authentic Living Museum through Pervasive Learning Environment
ICALT '09 Proceedings of the 2009 Ninth IEEE International Conference on Advanced Learning Technologies
Implementing a contextualized IT curriculum: ambitions and ambiguities
Koli '08 Proceedings of the 8th International Conference on Computing Education Research
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Tumaini University in Tanzania started a new B. Sc. programme in Information Technology (BIT) with a contextualised curriculum in 2007. Three years later we ran an exploratory research project to design, implement and evaluate a course in which an Android-based pervasive learning game was developed for a Tanzanian museum. Course participants were students from Tumaini University and from a Finnish university. A case study of the pervasive game development process and related evaluation show how a real-world pervasive game development project fits to a contextualised curriculum, and what are the effects of an international multidisciplinary team to the learning experiences. The results indicate that the students developed skills related to technology, design, collaboration, communication, data collection and analysis, language and project work. The course also kindled the students' interest towards mobile games, Android, programming, traveling and other cultures. The results include also a set of learned lessons which may be useful for educators planning to implement similar courses as part of a contextualised curriculum.