Multimedia for Learning: Methods and Development
Multimedia for Learning: Methods and Development
GameFlow: a model for evaluating player enjoyment in games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Kids' Club Reborn: Evolution of Activities
ICALT '05 Proceedings of the Fifth IEEE International Conference on Advanced Learning Technologies
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Player motivations: A psychological perspective
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games (Part II)
Uncovering the Richness of an Authentic Living Museum through Pervasive Learning Environment
ICALT '09 Proceedings of the 2009 Ninth IEEE International Conference on Advanced Learning Technologies
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UFractions Ubiquitous fractions is a storytelling mobile game that utilizes fraction rods in solving real life related math problems. The prototype of UFractions was tested during the period March 2009 to May 2011 in South Africa, Finland, and Mozambique amongst 279 players, ranging in age from 10 to 32, the majority being grade eight students. A multi-method approach, comprising of both qualitative and quantitative data collection strategies, was employed to develop a trans-cultural taxonomy for play motivation in mobile games, as observed in the evaluation of UFractions, i.e., altruism, challenge, cognitive restlessness, curiosity, fantasy, relations, and technology.