The children's machine: rethinking school in the age of the computer
The children's machine: rethinking school in the age of the computer
Kids' club as an ICT-based learning laboratory
Informatics in education
ICALT '05 Proceedings of the Fifth IEEE International Conference on Advanced Learning Technologies
First steps in distributed tangible technologies: a virtual tug of war
Proceedings of the 8th International Conference on Interaction Design and Children
Science festivals on computer science recruitment
Proceedings of the 10th Koli Calling International Conference on Computing Education Research
Motivations for Play in the UFractions Mobile Game in Three Countries
International Journal of Mobile and Blended Learning
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The observation of Kids' Club process indicates the development in methods, activities and tools from the beginning of Kids' Club in 2001 to the present activities. The key elements of Kids' Club that were presented at the first stage are still valid, but the activities have received novel forms, emphases and working tools as a result of action research. Kids' Club concept has diversified from the original Kids' Club technology club and research laboratory to encompass schools, companies and international cooperation.