The children's machine: rethinking school in the age of the computer
The children's machine: rethinking school in the age of the computer
ICLS '96 Proceedings of the 1996 international conference on Learning sciences
Exploring foundations for computer-supported collaborative learning
CSCL '02 Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community
ICALT '05 Proceedings of the Fifth IEEE International Conference on Advanced Learning Technologies
Kids' Club Reborn: Evolution of Activities
ICALT '05 Proceedings of the Fifth IEEE International Conference on Advanced Learning Technologies
Technology in finnish special education: toward inclusion and harmonized school days
Informatics in education
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Kids' Club is a research laboratory where school children of age 10 to 14, in collaboration with university students and researchers, apply and create novel information and communication technologies (ICT) for learning. The technical environment includes visualization and concretization tools, such as a visual programming environment, control technologies, and programmable bricks. As of pedagogical models, the laboratory makes use of problem-based learning (PBL), creative problem solving, and group processes Preliminary results show that the environment provides a promising platform for developing educational technologies by getting immediate and constructive feedback from potential users. In addition, visual and particularly concretizing tools offer an attractive learning environment for learning abstract skills, like programming.