GameFlow: a model for evaluating player enjoyment in games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Reflections on the methodology of pervasive gaming
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Veggie diaries: urban mobile MR entertainment
SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches
Insectopia: exploring pervasive games through technology already pervasively available
Proceedings of the international conference on Advances in computer entertainment technology
Towards an interface for untethered ubiquitous gaming
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era
Pervasive Games: Theory and Design
Pervasive Games: Theory and Design
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
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Casual and pervasive games are difficult to merge. It would be interesting to bring the advantages of pervasive play to the mass market to which casual games are designed for. In this article, a merge of pervasive and casual is proposed through the influence of real weather in the games. A framework that integrates a Weather Module, which retrieves and processes weather data, will be tested with two games: Weather Wizards and Real Farming.