Pervasive play for everyone using the weather

  • Authors:
  • Sofia Reis;Teresa Romão;Nuno Correia

  • Affiliations:
  • Universidade Nova de Lisboa, Caparica - Portugal;Universidade Nova de Lisboa, Caparica - Portugal;Universidade Nova de Lisboa, Caparica - Portugal

  • Venue:
  • Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology
  • Year:
  • 2010

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Abstract

Casual and pervasive games are difficult to merge. It would be interesting to bring the advantages of pervasive play to the mass market to which casual games are designed for. In this article, a merge of pervasive and casual is proposed through the influence of real weather in the games. A framework that integrates a Weather Module, which retrieves and processes weather data, will be tested with two games: Weather Wizards and Real Farming.