Towards an interface for untethered ubiquitous gaming

  • Authors:
  • Tiago Martins;Teresa Romão;Christa Sommerer;Laurent Mignonneau;Nuno Correia

  • Affiliations:
  • University of Art and Industrial Design Linz, Linz, Austria and New University of Lisbon Quinta da Torre, Caparica, Portugal;New University of Lisbon Quinta da Torre, Caparica, Portugal;University of Art and Industrial Design Linz, Linz, Austria;University of Art and Industrial Design Linz, Linz, Austria;New University of Lisbon Quinta da Torre, Caparica, Portugal

  • Venue:
  • ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
  • Year:
  • 2008

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Abstract

This paper describes the design, implementation and evaluation of a wearable interface for ubiquitous gaming, dubbed Gauntlet. Our objective has been to achieve a user interface for intuitive and immersive interaction in mobile gaming environments, but generic enough to be used in diverse game styles and untethered from location-specific hardware and software frameworks. A fully-functional prototype has been built from the first design approach and its use illustrated by a gaming application based on manipulation of real objects. Usability evaluation, focusing on players' experiences with the Gauntlet, has helped us to validate our approach and uproot both usability and wearability issues.