Item-based collaborative filtering recommendation algorithms
Proceedings of the 10th international conference on World Wide Web
Using multiple adaptive regression splines to support decision making in code inspections
Journal of Systems and Software - Special issue: Applications of statistics in software engineering
Meeting technology challenges of pervasive augmented reality games
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
Team recommendation in open innovation networks
Proceedings of the third ACM conference on Recommender systems
Team Formation for Generalized Tasks in Expertise Social Networks
SOCIALCOM '10 Proceedings of the 2010 IEEE Second International Conference on Social Computing
Team Performance Prediction in Massively Multiplayer Online Role-Playing Games (MMORPGs)
SOCIALCOM '10 Proceedings of the 2010 IEEE Second International Conference on Social Computing
Case-based team recommendation
SocInfo'10 Proceedings of the Second international conference on Social informatics
A meta model for team recommendations
SocInfo'10 Proceedings of the Second international conference on Social informatics
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Computer games have evolved from rather simple single player games to multi player games played online in virtual or mixed/augmented reality worlds. This paper presents ideas to support team composition in different computer gaming scenarios. The approach is based on a generic team composition model. Various recommender techniques can be used in this framework. We explain how to extend this framework to integrate location using spatial operations in two different ways: location as constraints in the meta model and location as part of team member variables that describe attributes of potential team members. We then show how to utilize the proposed solution in location-based team recommenders ranging from games running in completely virtual environments to games whose course of action takes almost completely place in the real world.