Personal and Ubiquitous Computing
Bridging the physical and digital in pervasive gaming
Communications of the ACM - The disappearing computer
Pervasive games: bringing computer entertainment back to the real world
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Atomic actions -- molecular experience: theory of pervasive gaming
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
The multimedia challenges raised by pervasive games
Proceedings of the 13th annual ACM international conference on Multimedia
Capture the Flag: Mixed-Reality Social Gaming with Smart Phones
IEEE Pervasive Computing
ACM Transactions on Computer-Human Interaction (TOCHI)
Meeting technology challenges of pervasive augmented reality games
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
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Pervasive games represent a radically new game form that extends gaming experiences out into the physical world, weaving ICTs into the fabric of players' real environment. This emerging type of games is rather challenging for developers who are engaged in exploring new technologies and methods to achieve high quality interactive experience for players. This paper follows a systematic approach to explore the landscape of pervasive gaming. First, we present ten representative pervasive game projects, classified in five genres based on their playing environment and features. Then, we present a comparative view of those projects with respect to several design aspects. Last, we shed light on current trends, design principles and future directions for pervasive games development.