Where on-line meets on the streets: experiences with mobile mixed reality games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Personal and Ubiquitous Computing
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Meeting technology challenges of pervasive augmented reality games
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Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
Evaluating outdoor play for children: virtual vs. tangible game objects in pervasive games
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CHI '10 Extended Abstracts on Human Factors in Computing Systems
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UbiComp '07 Proceedings of the 9th international conference on Ubiquitous computing
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HCII'11 Proceedings of the 14th international conference on Human-computer interaction: towards mobile and intelligent interaction environments - Volume Part III
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Proceedings of the 17th Panhellenic Conference on Informatics
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In this version of the popular game capture the flag, players from two different paradigms, virtual and real, collaborate and compete using mobile devices, PCs, and a network. A user study shows how the game promotes a cooperative, entertaining experience, demonstrating that smart phones can facilitate pervasive mixed-reality, location-based, physical and social gaming.