Capture the Flag: Mixed-Reality Social Gaming with Smart Phones

  • Authors:
  • Adrian David Cheok;Anuroop Sreekumar;Cao Lei;Le Nam Thang

  • Affiliations:
  • National University of Singapore;National University of Singapore;National University of Singapore;National University of Singapore

  • Venue:
  • IEEE Pervasive Computing
  • Year:
  • 2006

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Abstract

In this version of the popular game capture the flag, players from two different paradigms, virtual and real, collaborate and compete using mobile devices, PCs, and a network. A user study shows how the game promotes a cooperative, entertaining experience, demonstrating that smart phones can facilitate pervasive mixed-reality, location-based, physical and social gaming.