Interacting with paper on the DigitalDesk
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Video mosaic: laying out time in a physical space
MULTIMEDIA '94 Proceedings of the second ACM international conference on Multimedia
Bricks: laying the foundations for graspable user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Illuminating light: an optical design tool with a luminous-tangible interface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
BUILD-IT: a planning tool for construction and design
CHI 98 Cconference Summary on Human Factors in Computing Systems
Palette: a paper interface for giving presentations
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Emancipated pixels: real-world graphics in the luminous room
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Video card game: an augmented environment for user centred design discussions
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
Something from nothing: augmenting a paper-based work practice via multimodal interaction
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
Listen reader: an electronically augmented paper-based book
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The audio notebook: paper and pen interaction with structured speech
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sensetable: a wireless object tracking platform for tangible user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
DataTiles: a modular platform for mixed physical and graphical interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The designers' outpost: a tangible interface for collaborative web site
Proceedings of the 14th annual ACM symposium on User interface software and technology
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Tangible interface for collaborative information retrieval
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Tangible interfaces in perspective: Guest editors’ introduction
Personal and Ubiquitous Computing
Tagaboo: a collaborative children’s game based upon wearable RFID technology
Personal and Ubiquitous Computing
Token+constraint systems for tangible interaction with digital information
ACM Transactions on Computer-Human Interaction (TOCHI)
ButterflyNet: a mobile capture and access system for field biology research
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 1st international conference on Tangible and embedded interaction
Tangible and Embedded Interaction 2007
PaperPoint: a paper-based presentation and interactive paper prototyping tool
Proceedings of the 1st international conference on Tangible and embedded interaction
SUSTAINABLY OURS: Two digital divides and four perspectives
interactions - Toward a model of innovation
GeoTUI: a tangible user interface for geoscience
Proceedings of the 2nd international conference on Tangible and embedded interaction
Tangible menus and interaction trays: core tangibles for common physical/digital activities
Proceedings of the 2nd international conference on Tangible and embedded interaction
Reality-based interaction: a framework for post-WIMP interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
International Journal of Internet Protocol Technology
Decoupling interaction hardware design using libraries of reusable electronics
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Bokode: imperceptible visual tags for camera based interaction from a distance
ACM SIGGRAPH 2009 papers
GRENDL: grid enabled distribution and control for Laptop Orchestras
ACM SIGGRAPH 2010 Posters
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Interoperability standards for pervasive games
Proceedings of the 1st International Workshop on Games and Software Engineering
Stackables: combining tangibles for faceted browsing
Proceedings of the International Working Conference on Advanced Visual Interfaces
Comparing physical, overlay, and touch screen parameter controls
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
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We describe an approach for a class of tangible interaction elements that are applicable across a broad variety of interactive systems. These tangibles share certain physical, visual, tagging, and software conventions, while fostering diversity in many aspects of design and function. Building on related techniques using paper and graspable artifacts as interactive embodiments of digital information, we propose several fixed and free parameters, present illustrative examples and applications, and discuss the resulting design space.