Challenges of Online Game Development: A Review
Simulation and Gaming
An architecture supporting large scale MMOGs
Proceedings of the 3rd International ICST Conference on Simulation Tools and Techniques
Interoperability standards for pervasive games
Proceedings of the 1st International Workshop on Games and Software Engineering
Self-organizing spatial publish subscribe
Proceedings of the 8th ACM international conference on Autonomic computing
SPEX: scalable spatial publish/subscribe for distributed virtual worlds without borders
Proceedings of the 5th ACM Multimedia Systems Conference
QuP: Graceful Degradation in State Propagation for DVEs
Proceedings of International Workshop on Massively Multiuser Virtual Environments
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I used to be a systems programmer, working on infrastructure usedby banks, telecom companies, and other engineers. I worked onoperating systems. I worked on distributed middleware. I worked onprogramming languages. I wrote tools. I did all of the things thathard-core systems programmers do.