The media equation: how people treat computers, television, and new media like real people and places
Socially translucent systems: social proxies, persistent conversation, and the design of “babble”
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Public and Situated Displays: Social and Interactional Aspects of Shared Display Technologies (Cooperative Work, 2)
The pervasive discourse: an analysis
Computers in Entertainment (CIE) - Interactive TV
International Journal of Autonomous and Adaptive Communications Systems
Expressing and interpreting emotional movements in social games with robots
Personal and Ubiquitous Computing
A knowledge-based system approach for a context-aware system
Knowledge-Based Systems
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