Paper chase revisited: a real world game meets hypermedia
Proceedings of the fourteenth ACM conference on Hypertext and hypermedia
Towards a Mobile Multimedia Age – Location-Based Services: A Case Study
Wireless Personal Communications: An International Journal
Evolution of mobile location-based services
Communications of the ACM - Mobile computing opportunities and challenges
Feedback, latency, accuracy: exploring tradeoffs in location-aware gaming
Proceedings of 3rd ACM SIGCOMM workshop on Network and system support for games
Extending cyberspace: location based games using cellular phones
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Game space design foundations for trans-reality games
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
A Feature-based Model to Analyze Mobile Location Services
ICMB '07 Proceedings of the International Conference on the Management of Mobile Business
Building a framework to characterize location-based services
NGMAST '07 Proceedings of the The 2007 International Conference on Next Generation Mobile Applications, Services and Technologies
International Journal of Mobile Communications
A location-based business service model for mobile commerce
International Journal of Mobile Communications
Designing viable business models for context-aware mobile services
Telematics and Informatics
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The mobile Internet emerges and penetrates into every day life. The difference between the mobile Internet and the PC Internet is interesting. It is also important to capture the business model differences if any exists. The author focuses location-based game applications to highlight the mobile specific service development issues. The author proposes a framework model to position location-utilized game applications. This provides a good framework how they can address and utilize mobile specific features for the mobile data service engineering.