Predicting text entry speed on mobile phones
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
GeoNotes: Social and Navigational Aspects of Location-Based Information Systems
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Blogging as social activity, or, would you let 900 million people read your diary?
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Extending cyberspace: location based games using cellular phones
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Social web applications in the city: a lightweight infrastructure for urban computing
Proceedings of the nineteenth ACM conference on Hypertext and hypermedia
Using mobile phones to reveal the complexities of the school journey
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
3D Space-time visualization of player behaviour in pervasive location-based games
International Journal of Computer Games Technology
Designing location-based mobile games with a purpose: collecting geospatial data with CityExplorer
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Gaming Tourism: Lessons from Evaluating REXplorer, a Pervasive Game for Tourists
Pervasive '08 Proceedings of the 6th International Conference on Pervasive Computing
MediaJourney: capturing and sharing digital media from real-world and virtual journeys
Proceedings of the 20th ACM conference on Hypertext and hypermedia
An intelligent travel book management system
International Journal of Ad Hoc and Ubiquitous Computing
The experience of photologging: global mechanisms and local interactions
Personal and Ubiquitous Computing
Proceedings of the international conference on Multimedia
Melog: mobile experience sharing through automatic multimedia blogging
Proceedings of the 2010 ACM multimedia workshop on Mobile cloud media computing
Using deliberate ambiguity of the information economy in the design of a mobile location based games
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Exploring casual point-and-tilt interactions for mobile geo-blogging
Personal and Ubiquitous Computing
Annotating ecology: looking to biological fieldwork for mobile spatial annotation workflows
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
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Whilst location based services have long been envisioned as an important element of future mobile user experiences, they have only recently become realizable for the average phone user. This is due to the emergence of: flat rate date tariffs on mobile networks; low cost Bluetooth GPS units and a large user base of phones capable of installing and running applications. In this paper we discuss the design, implementation, and results of a six month open user trial of a space-time photo travel blogging service called LocoBlog. The user experiences, over 1100 photographs from 14 countries, show that such a service is practical, affordable and seen as a new and exciting way of not only recording and sharing travel experiences but also general activities within their daily lives.