The Content Driven Mobile Internet
Wireless Personal Communications: An International Journal
Extending cyberspace: location based games using cellular phones
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Using Web Services for supporting the users of wireless devices
Decision Support Systems
Locality support for mobile P2P network
IWCMC '07 Proceedings of the 2007 international conference on Wireless communications and mobile computing
Quality management in GPRS networks with fuzzy case-based reasoning
Knowledge-Based Systems
Location-dependent query processing: Where we are and where we are heading
ACM Computing Surveys (CSUR)
The Impact of Zoning Concept on Data-Flow Management within LBS System Components
International Journal of Handheld Computing Research
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From the Publisher:To ensure competitive advantage for their companies in wireless product development, developers need to understand how wireless technologies work, what impact they have on applications being developed, and how to use them to optimize products for success in the marketplace. Designed to answer these and other wireless development questions, this unique handbook explores how a host of relevant technologies work together with the new worldwide standards for wireless technologiesGeneral Packet Radio Service (GPRS) and Third Generation (3G). Leading expert Christoffer Andersson clearly explains how GPRS and 3G control the mobile environment, then goes on to describe how the emerging radio technology of Bluetooth fits in with WAP and Java, how wireless applications work with HTTP and TCP/IP on the Internet, and how to create "always-on" wireless applications.