Slow Technology – Designing for Reflection
Personal and Ubiquitous Computing
In the Bubble: Designing in a Complex World
In the Bubble: Designing in a Complex World
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
Understanding why we preserve some things and discard others in the context of interaction design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multi-lifespan information system design: a research initiative for the hci community
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Future of Looking Back (Microsoft Research)
The Future of Looking Back (Microsoft Research)
Photobox: on the design of a slow technology
Proceedings of the Designing Interactive Systems Conference
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Community engagements with living sensing systems
Proceedings of the 9th ACM Conference on Creativity & Cognition
A conversation between trees: what data feels like in the forest
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Over a decade ago Hallnäs and Redström's seminal article on Slow Technology [6] argued that the increasing availability of technology in environments outside of the workplace requires interaction design to be expanded from creating tools for making people's lives more efficient to creating technology that could be embedded in everyday environments over long periods of time. Since then, the Slow Technology design agenda has expanded to include issues such as (i) designing for slowness, solitude, and mental rest, (ii) designing interactive systems to be used across multiple generations and lifespans, and (iii) designing for slower, less consumptive lifestyles and practices. This workshop aims to advance the Slow Technology design program by exploring the various practical, methodological and theoretical motivations, challenges, and approaches implicated in doing research and design in this growing space.