Fab: The Coming Revolution on Your Desktop--from Personal Computers to Personal Fabrication
Fab: The Coming Revolution on Your Desktop--from Personal Computers to Personal Fabrication
Plywood punk: a holistic approach to designing animated artifacts
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Learning from IKEA hacking: i'm not one to decoupage a tabletop and call it a day.
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Learning how: the search for craft knowledge on the internet
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
DIY for CHI: methods, communities, and values of reuse and customization
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Spatial sketch: bridging between movement & fabrication
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Interactive paper devices: end-user design & fabrication
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
TOPAOKO: interactive construction kit
CHI '10 Extended Abstracts on Human Factors in Computing Systems
LilyPad in the wild: how hardware's long tail is supporting new engineering and design communities
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Rise of the expert amateur: DIY projects, communities, and cultures
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Interactive fabrication: new interfaces for digital fabrication
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
SketchChair: an all-in-one chair design system for end users
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Fab FM: the design, making, and modification of an open-source electronic product
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Prototyping with microsoft .net gadgeteer
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
The rise of personal fabrication
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
FAB at CHI: digital fabrication tools, design, and community
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Workshop on personal and pervasive fabrication (PerFab 2013)
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
Hybrid crafting: towards an integrated practice of crafting with physical and digital components
Personal and Ubiquitous Computing
Hi-index | 0.00 |
This paper investigates the use of digital fabrication for the individual production and customization of electronic devices. We present two products -- a pair of speakers with laser-cut parts and a computer mouse with a 3D-printed enclosure -- and describe their making and modification by workshop participants. The speakers target a general audience, engaging a diversity of skills and backgrounds. The mouse aims at designers, exploring the application of 3D modeling skills to the production of electronic devices. We use the case studies to discuss general implications of digital fabrication for technology production and education: enabling collaboration and iteration through open-source hardware, enhancing the products of educational technologies and experiences, and increasing the diversity of and personal connections to electronic products. The case studies also suggest opportunities for further research into tools, materials, and people.