interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
EUROITV '08 Proceedings of the 6th European conference on Changing Television Environments
Organizational probes: exploring playful interactions in work environment
ECCE '08 Proceedings of the 15th European conference on Cognitive ergonomics: the ergonomics of cool interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Making history: intentional capture of future memories
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Perspective probe: many parts add up to a whole perspective
CHI '09 Extended Abstracts on Human Factors in Computing Systems
DIY for CHI: methods, communities, and values of reuse and customization
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Towards system-mediated car passenger communication
Proceedings of the 1st International Conference on Automotive User Interfaces and Interactive Vehicular Applications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Emotions experienced by families living at a distance
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Automotive user interfaces: human computer interaction in the car
CHI '10 Extended Abstracts on Human Factors in Computing Systems
The car as an arena for gaming
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services companion
Capture the car!: qualitative in-situ methods to grasp the automotive context
Proceedings of the 3rd International Conference on Automotive User Interfaces and Interactive Vehicular Applications
'Eyes free' in-car assistance: parent and child passenger collaboration during phone calls
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Alternatives: exploring the car's design space from an experience-oriented perspective
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
The car data toolkit: smartphone supported automotive HCI research
Proceedings of the 5th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
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When researching interactive systems in the car, the design space can be divided into the following areas: driver, front seat passenger and rear seat. The latter has so far not been sufficiently addressed in HCI research, which results in an absence of implications for interaction designs in that space. This work presents a cultural probing study investigating the activities and the technology usage in the rear seat as social and physical space. The study was conducted with 20 families over a period of four weeks and unveiled aspects relevant for HCI research: aspects of diversion, educational motivation, togetherness, food as activity, physical space, perception of safety, and mobile computing. In relation to these areas, implications for the design and integration of interactive technology in the rear seat area are deduced. We show that cultural probing in the car is a promising and fruitful approach to get insights on passenger behavior and requirements for interactive systems. To improve the rear seat area and to show the potential of probing results to inform design, a design proposal for an interactive rear seat game called RiddleRide is introduced.