The dynamics of mass interaction
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Integrating craft materials and computation
C&C '99 Proceedings of the 3rd conference on Creativity & cognition
Socialization in an Open Source Software Community: A Socio-Technical Analysis
Computer Supported Cooperative Work
Electronic/computational textiles and children's crafts
Proceedings of the 2006 conference on Interaction design and children
Playmakers in multiplayer game communities: their importance and motivations for participation
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
The resourcefulness of everyday design
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
Leisure and CSCW: Introduction to Special Edition
Computer Supported Cooperative Work
FEATURE: How I learned to stop worrying and love the hackers
interactions - Pencils before pixels: a primer in hand-generated sketching
Design for creating, uploading and sharing user generated content
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Making things talk
"Pimp My Roomba": designing for personalization
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Learning from IKEA hacking: i'm not one to decoupage a tabletop and call it a day.
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Learning how: the search for craft knowledge on the internet
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Critical methods and user generated content: the iPhone on YouTube
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
DIY for CHI: methods, communities, and values of reuse and customization
CHI '09 Extended Abstracts on Human Factors in Computing Systems
An analysis of the social structure of remix culture
Proceedings of the fourth international conference on Communities and technologies
Conversations in developer communities: a preliminary analysis of the yahoo! pipes community
Proceedings of the fourth international conference on Communities and technologies
Please help!: patterns of personalization in an online tech support board
Proceedings of the fourth international conference on Communities and technologies
Reflections on craft: probing the creative process of everyday knitters
Proceedings of the seventh ACM conference on Creativity and cognition
Big lampan lamps: designing for DIY
Proceedings of the seventh ACM conference on Creativity and cognition
The African hacker [software development]
IEEE Spectrum
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Hacking, tinkering, DIY, and crafts are increasingly popular forms of leisure that have also become growing sites of study in HCI. In this work we take a wide view of the similarities and differences between these practices. We explore a broad spectrum of such activities, which we collectively describe as inventive leisure practices (ILP). We ask how members of various hacking communities make sense of their practice and involvement, and discuss 8 themes we found in common in hackers' practices. We conclude by proposing a working definition for ILPs.