Behavioral and emotional usability: Thomson Consumer Electronics
Usability in practice
interactions
At home with the technology: an ethnographic study of a set-top-box trial
ACM Transactions on Computer-Human Interaction (TOCHI)
User interfaces for digital television: a navigator case study
AVI '00 Proceedings of the working conference on Advanced visual interfaces
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
On the move with a magic thing: role playing in concept design of mobile services and devices
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Creativity, cooperation and interactive design
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Steerable media: interactive television via video synthesis
Proceedings of the sixth international conference on 3D Web technology
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This paper presents results from a set of design sessions held in a broadcasting company. The aim of research was to find a user centered design method which includes the future users into the product development in the early stages of new product design. In this case, the products were interactive television programs and applications for digital television. The study also aims at creating a design method with the user study participants as equal research partners with the designers. The study started with a user study in study participants' home environment. The user study results, a set of user profiles, was taken to a broadcasting company. A series of five design sessions with participants from the broadcasting company followed. New concepts of interactive television programs were designed during the design sessions. The study resulted in new concepts of interactive television programs and services for digital television that were created by both TV viewers and designers.