The children's machine: rethinking school in the age of the computer
The children's machine: rethinking school in the age of the computer
Robots for kids: exploring new technologies for learning
Robots for kids: exploring new technologies for learning
Making sense of sensing systems: five questions for designers and researchers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Children's Machines: Handheld and Wearable Computers Too
HUC '99 Proceedings of the 1st international symposium on Handheld and Ubiquitous Computing
Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
An autonomous educational mobile robot mediator
Autonomous Robots
r-Learning services for elementary school students with a teaching assistant robot
Proceedings of the 4th ACM/IEEE international conference on Human robot interaction
Researches on Using Robots in Education
Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
University and Primary Schools Cooperation for Small Robots Programming
WSKS '09 Proceedings of the 2nd World Summit on the Knowledge Society: Visioning and Engineering the Knowledge Society. A Web Science Perspective
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Educational robotics involve using robots as an educational tool to provide a long term, and progressive learning activity, to cater to different age group. The current concern is that, using robots in education should not be an instance of a one-off project for the sole purpose of participating in competitive event. Instead it should be a sustainable long term progression spanning the primary school to pre-university level. This paper presents a framework for robotics using a multiphase approach to enhance user learning in a competitive arena.