Plans and situated actions: the problem of human-machine communication
Plans and situated actions: the problem of human-machine communication
Piazza: a desktop environment supporting impromptu and planned interactions
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Charting past, present, and future research in ubiquitous computing
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
Maintaining knowledge about temporal intervals
Communications of the ACM
Making sense of sensing systems: five questions for designers and researchers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Augmenting shared personal calendars
Proceedings of the 15th annual ACM symposium on User interface software and technology
Rhythm modeling, visualizations and applications
Proceedings of the 16th annual ACM symposium on User interface software and technology
BusyBody: creating and fielding personalized models of the cost of interruption
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Inferring Activities from Interactions with Objects
IEEE Pervasive Computing
Expected, sensed, and desired: A framework for designing sensing-based interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
Foreground and background interaction with sensor-enhanced mobile devices
ACM Transactions on Computer-Human Interaction (TOCHI)
Designing mediation for context-aware applications
ACM Transactions on Computer-Human Interaction (TOCHI)
Predicting human interruptibility with sensors
ACM Transactions on Computer-Human Interaction (TOCHI)
Fine-Grained Activity Recognition by Aggregating Abstract Object Usage
ISWC '05 Proceedings of the Ninth IEEE International Symposium on Wearable Computers
Fewer clicks and less frustration: reducing the cost of reaching the right folder
Proceedings of the 11th international conference on Intelligent user interfaces
Reality mining: sensing complex social systems
Personal and Ubiquitous Computing
Activity-based serendipitous recommendations with the Magitti mobile leisure guide
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Range: exploring implicit interaction through electronic whiteboard design
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Locating family values: a field trial of the whereabouts clock
UbiComp '07 Proceedings of the 9th international conference on Ubiquitous computing
Hi-index | 0.00 |
Recent work demonstrates the potential for extracting patterns from users' behavior as detected by sensors. Since there is currently no generalized framework for reasoning about activity-aware applications, designers can only rely on the existing systems for guidance. However, these systems often use a custom, domain-specific definition of activity pattern . Consequently the guidelines designers can extract from individual systems are limited to the specific application domains of those applications. In this paper, we introduce five high-level guidelines or commandments for designing activity-aware applications. By considering the issues we outlined in this paper, designers will be able to avoid common mistakes inherent in designing activity-aware applications.