Plans and situated actions: the problem of human-machine communication
Plans and situated actions: the problem of human-machine communication
Making sense of sensing systems: five questions for designers and researchers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interfacing with the invisible computer
Proceedings of the second Nordic conference on Human-computer interaction
The Everywhere Displays Projector: A Device to Create Ubiquitous Graphical Interfaces
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Towards improving trust in context-aware systems by displaying system confidence
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
The Disappearing Computer: Interaction Design, System Infrastructures and Applications for Smart Environments (Lecture Notes in Computer Science)
Context-Aware Computing Applications
WMCSA '94 Proceedings of the 1994 First Workshop on Mobile Computing Systems and Applications
Intelligibility and accountability: human considerations in context-aware systems
Human-Computer Interaction
Why and why not explanations improve the intelligibility of context-aware intelligent systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
iCAP: interactive prototyping of context-aware applications
PERVASIVE'06 Proceedings of the 4th international conference on Pervasive Computing
Visually interactive location-aware computing
UbiComp'05 Proceedings of the 7th international conference on Ubiquitous Computing
The Design of Everyday Things
Improving intelligibility and control in Ubicomp
Proceedings of the 12th ACM international conference adjunct papers on Ubiquitous computing - Adjunct
Journal of Ambient Intelligence and Smart Environments
GridOrbit: an infrastructure awareness system for increasing contribution in volunteer computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
There's a world outside your TV: exploring interactions beyond the physical TV screen
Proceedings of the 11th european conference on Interactive TV and video
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The design ideal of the invisible computer, prevalent in the vision of ambient intelligence (AmI), has led to a number of interaction challenges. The complex nature of AmI environments together with limited feedback and insufficient means to override the system can result in users who feel frustrated and out of control. In this paper, we explore the potential of visualising the system state to improve user understanding. We use projectors to overlay the environment with a graphical representation that connects sensors and devices with the actions they trigger and the effects those actions produce. We also provided users with a simple voice-controlled command to cancel the last action. A small first-use study suggested that our technique might indeed improve understanding and support users in forming a reliable mental model.