The media equation: how people treat computers, television, and new media like real people and places
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Ambiguity as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Emotion and sociable humanoid robots
International Journal of Human-Computer Studies - Application of affective computing in humanComputer interaction
Emerging frameworks for tangible user interfaces
IBM Systems Journal
BT Technology Journal
Getting a grip on tangible interaction: a framework on physical space and social interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Integrating hyperinstruments, musical robots & machine musicianship for North Indian classical music
NIME '07 Proceedings of the 7th international conference on New interfaces for musical expression
A tool to study affective touch
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Designing to support reasoned imagination through embodied metaphor
Proceedings of the seventh ACM conference on Creativity and cognition
Adaptive systems in the era of the semantic and social web, a survey
User Modeling and User-Adapted Interaction
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Previous work suggests that people treat interactive media as if they were social entities. By drawing a parallel between socio-cognitive theory and interface design, we intend to experimentally determine whether deliberate design decisions can have an effect on users' perception of an interactive medium as a social entity. In this progress report, we describe the theoretical underpinnings and motivations which led to the design and implementation of the Sympathetic Guitar: a guitar interface which supplements standard acoustic sound with a spatially-separate audio response based on the user's hand positions and performance dynamics. This prototype will be used for investigating user response to a specific, socially-relevant design decision.