Interactive storytelling environments: coping with cardiac illness at Boston's Children's Hospital
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Life on the Screen: Identity in the Age of the Internet
Life on the Screen: Identity in the Age of the Internet
Moose crossing: construction, community, and learning in a networked virtual world for kids
Moose crossing: construction, community, and learning in a networked virtual world for kids
Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
Zora: a graphical multi-user environment to share stories about the self
CSCL '99 Proceedings of the 1999 conference on Computer support for collaborative learning
Lessons learned: building and deploying shared virtual environments
The social life of avatars
Lessons Learned: Social Interaction in Virtual Environments
Revised Papers from the Second Kyoto Workshop on Digital Cities II, Computational and Sociological Approaches
Woven Stories as a Cognitive Tool
CT '01 Proceedings of the 4th International Conference on Cognitive Technology: Instruments of Mind
Human values, ethics, and design
The human-computer interaction handbook
Comparison of think-aloud and constructive interaction in usability testing with children
Proceedings of the 2005 conference on Interaction design and children
A review of research methods in children's technology design
Proceedings of the 2005 conference on Interaction design and children
Tangicam: exploring observation tools for children
Proceedings of the 2005 conference on Interaction design and children
Journal of Biomedical Informatics
Avatars in social media: Balancing accuracy, playfulness and embodied messages
International Journal of Human-Computer Studies
Interaction Design and Children
Foundations and Trends in Human-Computer Interaction
Translating social support practices into online services for family caregivers
Proceedings of the ACM 2009 international conference on Supporting group work
Virtual communities of care: online peer networks with post-organ transplant youth
CSCL'07 Proceedings of the 8th iternational conference on Computer supported collaborative learning
Exploring verbalization and collaboration of constructive interaction with children
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
I am what i eat: identity & critical thinking in an online health forum for kids
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Dancing alice: exploring embodied pedagogical strategies for learning computational thinking
Proceedings of the 45th ACM technical symposium on Computer science education
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We describe a five-month pilot project conducted in the dialysis unit at Boston's Children's Hospital. Pediatric patients with renal disease used the Zora graphical multi-user environment while facing hemodialysis. Zora is an identity construciton environment specifically designed to help young people explore issues of identity, while engaging in a participatory virtual community. This paper presents the experience and evaluates the feasibility and safety of using Zora in a hospital setting. It describes how Zora facilitated explorations of identity and mutual patient support and interaction. Finally it also presents design recommendations for future interventions of this kind. More generally, this paper explores the potential of technology specifically designed with therapeutic purposes to help patients cope with their illness.