The lessons of Lucasfilm's habitat
Cyberspace
The social life of small graphical chat spaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
VW '00 Proceedings of the Second International Conference on Virtual Worlds
Zora: a graphical multi-user environment to share stories about the self
CSCL '99 Proceedings of the 1999 conference on Computer support for collaborative learning
Research Commentary---Digital Natives and Ubiquitous Information Systems
Information Systems Research
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With the goal of studying online community, we created two multiuser virtual environment products [1], Microsoft V-Chat [2] in 1996, and the Virtual Worlds Platform [3] in 1998. We analyzed the social interaction that developed in these virtual environments and were particularly interested in better understanding what factors contribute to sustaining online community. Drawing from the design and evolution of physical cities [4] we believed an online community must be able to change over time and evolve the space within a flexible infrastructure. Over the past six years we have learned a number of lessons about the design of community and the effects of design.