The second self: computers and the human spirit
The second self: computers and the human spirit
The society of mind
Interactive storytelling systems for children: using technology to explore language and identity
Journal of Interactive Learning Research
Life on the Screen: Identity in the Age of the Internet
Life on the Screen: Identity in the Age of the Internet
Inhabiting the virtual city: the design of social environments for electronic communities
Inhabiting the virtual city: the design of social environments for electronic communities
Moose crossing: construction, community, and learning in a networked virtual world for kids
Moose crossing: construction, community, and learning in a networked virtual world for kids
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Lessons Learned: Social Interaction in Virtual Environments
Revised Papers from the Second Kyoto Workshop on Digital Cities II, Computational and Sociological Approaches
Woven Stories as a Cognitive Tool
CT '01 Proceedings of the 4th International Conference on Cognitive Technology: Instruments of Mind
ACM SIGGRAPH 2006 Educators program
ACM SIGGRAPH 2002 conference abstracts and applications
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Zora is a narrative-based graphical multi-user environment purposefully design to help people understand and affect the ways in which identity and values are actively constructed by both an individual and a community. Zora engages young people in building artifacts as representations of their complex self and creating communities in which values and attitudes are put to the test. It supports 1) creation of a virtual city with its different spaces, objects and interactive characters, 2) communication between the users, and 3) introspection about role models, personal and community values. This paper describes the theoretical framework that conceives identity as dynamically constructed by putting together diverse and conflicting elements and values. Based on this framework, Zora's design principles are presented, as well as preliminary results from a pilot experience in which young people used Zora to learn about identity and values in a hands-on, constructionist way.