Towards a practical inclusive design approach
CUU '00 Proceedings on the 2000 conference on Universal Usability
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Simplifying video editing using metadata
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
AVE: automated home video editing
MULTIMEDIA '03 Proceedings of the eleventh ACM international conference on Multimedia
Proceedings of the 13th annual ACM international conference on Multimedia
Tangicam: exploring observation tools for children
Proceedings of the 2005 conference on Interaction design and children
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Moving pictures: looking out/looking in
SIGGRAPH '05 ACM SIGGRAPH 2005 Educators program
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Theme issue on social interaction and mundane technologies
Personal and Ubiquitous Computing
Stomp: an interactive platform for people with intellectual disabilities
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
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Models of disability assume that impairments have only a limiting effect on technology usage. Drawing upon the results of a year-long participant observation study of the use of camcorders by six severely intellectually disabled adults, we argue that intellectual disability (ID) affects the domestication of technology in a more complex and interwoven fashion. The observed group of ID adults attended a weekly 2-h session, organised by a local day centre, in which they would make videos at local locations. There were two main aspects of appropriation in this context. One is the role of the support worker (SW) in mediating many of their interactions due to accessibility problems with the camcorder. While these interventions by the SW allowed them to use the camcorder, they also slowed their interactions with it making them less direct. SW also guided and constrained their early encounters with the camcorders, strongly influencing the environment of appropriation. The second aspect is the way the group transformed the camcorder into two tools during the course of the study: an `artistic' tool for visual exploration, and a `social' tool that participated in the group's social activities. These appropriations are very different to anything reported in the literature on mainstream camcorder use. While technologists typically model disability as a set of functional limitations, we would argue for broader models that consider the wider social and support aspects of ID, recognising the different ways in which they may choose to make a technology mundane for them.