Hackers: heroes of the computer revolution
Hackers: heroes of the computer revolution
The second self: computers and the human spirit
The second self: computers and the human spirit
The information technology revolution
The information technology revolution
Technocrimes
The international handbook on computer crime: computer-related economic crime and the infringements of privacy
Hackers: computer heroes or electronic highwaymen?
ACM SIGCAS Computers and Society
The hacker crackdown: law and disorder on the electronic frontier
The hacker crackdown: law and disorder on the electronic frontier
Cyberpunk: outlaws and hackers on the computer frontier
Cyberpunk: outlaws and hackers on the computer frontier
Computer ethics: cautionary tales and ethical dilemmas in computing
Computer ethics: cautionary tales and ethical dilemmas in computing
Hackers taking a byte out of computer crime
Technology Review
Open source movements as a model for organising
European Journal of Information Systems
Hackers: Crime in the Digital Sublime
Hackers: Crime in the Digital Sublime
The Hacker Ethic and the Spirit of the Information Age
The Hacker Ethic and the Spirit of the Information Age
Social stratification and the digital divide
Social Science Computer Review
Beyond vandalism: Wikipedia trolls
Journal of Information Science
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Hacking is a widespread international phenomenon, and hackers' actions occasionally reach the media headlines. This study was designed to explore hackers' accounts. Understanding the concept of accounts is important in itself because it enables us to comprehend how people view themselves within their cultural context. The research was based on unstructured, in-depth, face-to-face interviews with 54 Israeli hackers who where asked to tell their life stories. The interviewees were located by a snowball or chain referral sampling strategy. This study found that hacking in general, and penetrating computer systems or software in particular, constitutes a new form of entertainment for hackers. Thus, as it is based on the play-like quality that characterizes the use of digital technology, hacking often constitutes a new form of social activity.