The second self: computers and the human spirit
The second self: computers and the human spirit
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Unlocking the clubhouse: women in computing
SIGCSE '03 Proceedings of the 34th SIGCSE technical symposium on Computer science education
Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
Communications of the ACM - Self managed systems
Women and Information Technology: Research on Underrepresentation
Women and Information Technology: Research on Underrepresentation
An integrated approach to project management through classic CS III and video game development
Proceedings of the 38th SIGCSE technical symposium on Computer science education
FIE '01 Proceedings of the Frontiers in Education Conference, 2001. 31st Annual - Volume 02
Problem solving in community: a necessary shift in cs pedagogy
Proceedings of the 39th SIGCSE technical symposium on Computer science education
Stuck in the Shallow End: Education, Race, and Computing
Stuck in the Shallow End: Education, Race, and Computing
Computational thinking via interactive journalism in middle school
Proceedings of the 41st ACM technical symposium on Computer science education
Scratching the subject surface: infusing computing into K-12 curriculum
Proceedings of the 42nd ACM technical symposium on Computer science education
Kinesthetic learning of computing via "off-beat" activities
Proceedings of the 16th annual joint conference on Innovation and technology in computer science education
Infusing computational thinking into the middle- and high-school curriculum
Proceedings of the 17th ACM annual conference on Innovation and technology in computer science education
Proceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems
Learning relational algebra by snapping blocks
Proceedings of the 45th ACM technical symposium on Computer science education
Spreading the word: introducing pre-service teachers to programming in the K12 classroom
Proceedings of the 45th ACM technical symposium on Computer science education
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To broaden participation in computing we need to look beyond traditional domains of inquiry and expertise. We present results from a demonstration project in which interactive journalism was used to infuse computational thinking into the standard curriculum and regular classroom experience at a middle school with a diverse population. Outcomes indicate that we were able to develop positive attitudes about computational thinking and programming among students and teachers who did not necessarily view themselves as “math types.” By partnering with language arts, technology and math teachers at Fisher Middle School, Ewing New Jersey, we introduced the isomorphism between the journalistic process and computational thinking to 7th and 8th graders. An intense summer institute, first with the teachers and then with students recruited from the school, immersed them in the “newsroom of the future” where they researched and wrote news stories, shot and edited video, and developed procedural animations in Scratch to support their storylines. An afterschool club sustained the experience. The teachers adapted interactive journalism and Scratch programming to enrich standard language arts curriculum and are infusing computational thinking in classroom experiences throughout the school.