Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
An integrated approach to project management through classic CS III and video game development
Proceedings of the 38th SIGCSE technical symposium on Computer science education
Opening the door of the computer science classroom: the disciplinary commons
Proceedings of the 38th SIGCSE technical symposium on Computer science education
Problem solving in community: a necessary shift in cs pedagogy
Proceedings of the 39th SIGCSE technical symposium on Computer science education
Stuck in the Shallow End: Education, Race, and Computing
Stuck in the Shallow End: Education, Race, and Computing
Effective delivery of computing curriculum in middle school: challenges and solutions
Proceedings of the 41st ACM technical symposium on Computer science education
Animal tlatoque: attracting middle school students to computing through culturally-relevant themes
Proceedings of the 42nd ACM technical symposium on Computer science education
Scratching the subject surface: infusing computing into K-12 curriculum
Proceedings of the 42nd ACM technical symposium on Computer science education
Computational Thinking and Expository Writing in the Middle School
ACM Transactions on Computing Education (TOCE)
Kinesthetic learning of computing via "off-beat" activities
Proceedings of the 16th annual joint conference on Innovation and technology in computer science education
Bringing the breadth of computer science to middle schools
Proceedings of the 43rd ACM technical symposium on Computer Science Education
Engaging computer science in traditional education: the ECSITE project
Proceedings of the 17th ACM annual conference on Innovation and technology in computer science education
Assessment of computer science learning in a scratch-based outreach program
Proceeding of the 44th ACM technical symposium on Computer science education
Beyond computer science: computational thinking across disciplines
Proceedings of the 18th ACM conference on Innovation and technology in computer science education
Spreading the word: introducing pre-service teachers to programming in the K12 classroom
Proceedings of the 45th ACM technical symposium on Computer science education
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To address the critical shortage of students entering computing fields, as well as broaden participation in computing, we present a summer and afterschool program in Interactive Journalism through which middle school students and their teachers develop an appreciation for and competence in computational thinking. We report on the outcomes of our first year in which three middle school language arts teachers, a technology teacher and a guidance counselor collaborate with college faculty to publish a school magazine of the future. Students and their teachers research and conduct interviews to develop news stories that are then presented as story packages with text, video, and procedural animations in Scratch. Results of formal data collection show changes in students' perceptions of what it means to program, as well as their emerging confidence in their ability to design computational solutions and to program.