Communications of the ACM - Self managed systems
Women and Information Technology: Research on Underrepresentation
Women and Information Technology: Research on Underrepresentation
Don't Bother Me Mom--I'm Learning!
Don't Bother Me Mom--I'm Learning!
An integrated approach to project management through classic CS III and video game development
Proceedings of the 38th SIGCSE technical symposium on Computer science education
Struggles of new college graduates in their first software development job
Proceedings of the 39th SIGCSE technical symposium on Computer science education
Proceedings of the 40th ACM technical symposium on Computer science education
Computer games and traditional CS courses
Communications of the ACM - Finding the Fun in Computer Science Education
Computational thinking via interactive journalism in middle school
Proceedings of the 41st ACM technical symposium on Computer science education
Effective delivery of computing curriculum in middle school: challenges and solutions
Proceedings of the 41st ACM technical symposium on Computer science education
Gumshoe: a model for undergraduate computational journalism education
Proceedings of the 42nd ACM technical symposium on Computer science education
Computational Thinking and Expository Writing in the Middle School
ACM Transactions on Computing Education (TOCE)
Physics in motion: an interdisciplinary project
Proceedings of the 2011 conference on Information technology education
Proceedings of the 43rd ACM technical symposium on Computer Science Education
Students organizing against pollution: computational thinking across boundaries
Proceedings of the 18th ACM conference on Innovation and technology in computer science education
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Supporting a workforce that can create, not simply consume, computing technology requires a shift in pedagogy toward problem solving in a gender neutral, culturally and ethnically diverse community. It requires an authentic learning environment in which students solve real problems as a collaborative community with their peers from other disciplines. We report on three pedagogical approaches, namely student selected projects in a CS course, a multidisciplinary project-based course, and courses that partner across disciplines that provide on-demand content.