Playful World
Topobo: a constructive assembly system with kinetic memory
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Electronic/computational textiles and children's crafts
Proceedings of the 2006 conference on Interaction design and children
A Brief Survey of Distributed Computational Toys
DIGITEL '07 Proceedings of the The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning
Plushie: an interactive design system for plush toys
ACM SIGGRAPH 2007 papers
Posey: instrumenting a poseable hub and strut construction toy
Proceedings of the 2nd international conference on Tangible and embedded interaction
Steps toward child-designed interactive stuffed toys
Proceedings of the 10th International Conference on Interaction Design and Children
Hybrid crafting: towards an integrated practice of crafting with physical and digital components
Personal and Ubiquitous Computing
Hi-index | 0.00 |
In recent years, a burgeoning landscape of tangible, interactive toys has emerged--construction kits, robotic characters, and so on. At the same time, there has been relatively little development in software systems that permit users (including younger users) to design and create their own computationally-enhanced tangible figures. This paper presents Plushbot, a prototype system whose purpose is to allow people to create and customize programmable stuffed toys. Plushbot includes features specifically aimed at facilitating the incorporation of computational elements within stuffed fabric designs. Here we describe the current (still early) state of the system, show a completed project employing the system, and outline near- and medium-term directions for its continued development.