The construction of human-computer interfaces considered as a craft
Taking software design seriously
Abstracting Craft: The Practiced Digital Hand
Abstracting Craft: The Practiced Digital Hand
Personal digital historian: story sharing around the table
interactions - Winds of change
Technology probes: inspiring design for and with families
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Books with voices: paper transcripts as a physical interface to oral histories
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Gift of the Gab?: A Design OrientedSociology of Young People's Use of Mobiles
Computer Supported Cooperative Work
ButterflyNet: a mobile capture and access system for field biology research
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Electronic/computational textiles and children's crafts
Proceedings of the 2006 conference on Interaction design and children
Computer support for children's collaborative fantasy play and storytelling
CSCL '99 Proceedings of the 1999 conference on Computer support for collaborative learning
MEMENTO: a digital-physical scrapbook for memory sharing
Personal and Ubiquitous Computing - Memory and Sharing of Experiences
The resourcefulness of everyday design
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
AutoTopography: what can physical mementos tell us about digital memories?
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Analytical dimensions for online gift giving: 'other-oriented' contributions in virtual communities
International Journal of Web Based Communities
Spyn: augmenting knitting to support storytelling and reflection
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
Learning from IKEA hacking: i'm not one to decoupage a tabletop and call it a day.
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Learning how: the search for craft knowledge on the internet
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Making history: intentional capture of future memories
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Reflections on craft: probing the creative process of everyday knitters
Proceedings of the seventh ACM conference on Creativity and cognition
Mediated crafts: digital practices around creative handwork
CHI '10 Extended Abstracts on Human Factors in Computing Systems
interactions
Rethinking the smart closet as an opportunity to enhance the social currency of clothing
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
Citizen drones: embedded crafts for remote sensing
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Authoring personal histories: exploring the timeline as a framework for meaning making
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Crafting for major life events: implications for technology design and use
BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference
Hybrid crafting: towards an integrated practice of crafting with physical and digital components
Personal and Ubiquitous Computing
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We present data collected from a field study of 12 needle-crafters introduced to Spyn-mobile phone software that associates digital records (audio/visual media, text, and geographic data) with locations on fabric. We observed leisure needle-crafters use Spyn to create one or more handmade garments over two to four weeks and then give those garments to friends, partners, and family members. Using Spyn, creators left behind digital and physical traces that heightened recipients' appreciation for the gift and enabled a diverse set of meanings to emerge. Digital engagements with Spyn became a means for unraveling the value of the gift: recipients used digital information associated with the physical objects to interpret the story behind the objects and their creators. We discuss the nature of this relationship between digital and physical material and its implications for craft.