The rototack: designing a computationally-enhanced craft item

  • Authors:
  • Tom Wrensch;Glenn Blauvelt;Mike Eisenberg

  • Affiliations:
  • Department of Computer Science and Institute of Cognitive Science, Campus Box 430, University of Colorado, Boulder, CO;Department of Computer Science and Institute of Cognitive Science, Campus Box 430, University of Colorado, Boulder, CO;Department of Computer Science and Institute of Cognitive Science, Campus Box 430, University of Colorado, Boulder, CO

  • Venue:
  • DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
  • Year:
  • 2000

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Abstract

This paper describes our progress in creating a device called a rototack. In its design, the rototack is an example of a computationally-enhanced craft item: a small, robust, inexpensive, and versatile — but also programmable — physical object for use in a variety of educational and home crafting projects. In particular, the tack is a source of rotational motion, suitable for turning light objects or for powering (e.g.) cams, gears, and linkages in complex, user-defined patterns. We describe the engineering decisions and trade-offs involved in creating our current prototype of the tack; discuss the central issues in creating a programming language and environment for the device; and sketch a variety of potential uses to which the tack might be put.