Affective computing
Robust computer vision: an interdisciplinary challenge
Computer Vision and Image Understanding - Special issue on robusst statistical techniques in image understanding
Strategic Computing: DARPA and the Quest for Machine Intelligence
Strategic Computing: DARPA and the Quest for Machine Intelligence
Slow Technology – Designing for Reflection
Personal and Ubiquitous Computing
Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
Labeling images with a computer game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
International Journal of Human-Computer Studies - Special issue: Fitts law 50 years later: Applications and contributions from human-computer interaction
Half-Real: Video Games between Real Rules and Fictional Worlds
Half-Real: Video Games between Real Rules and Fictional Worlds
Computer
Celebratory technology: new directions for food research in HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Aesthetics and experience-centered design
ACM Transactions on Computer-Human Interaction (TOCHI)
Reflecting human values in the digital age
Communications of the ACM - Being Human in the Digital Age
Technology as Experience
Evaluation Framework for Personal Health Records: Microsoft HealthVault Vs. Google Health
HICSS '10 Proceedings of the 2010 43rd Hawaii International Conference on System Sciences
Faster progress bars: manipulating perceived duration with visual augmentations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A death in the family: opportunities for designing technologies for the bereaved
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The design of eco-feedback technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The prayer companion: openness and specificity, materiality and spirituality
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
There's a monster in my kitchen: using aversive feedback to motivate behaviour change
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Experience-Centered Design: Designers, Users, and Communities in Dialogue
Experience-Centered Design: Designers, Users, and Communities in Dialogue
Wattsup?: motivating reductions in domestic energy consumption using social networks
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Lovers' box: Designing for reflection within romantic relationships
International Journal of Human-Computer Studies
Reality Is Broken: Why Games Make Us Better and How They Can Change the World
Reality Is Broken: Why Games Make Us Better and How They Can Change the World
Fit4life: the design of a persuasive technology promoting healthy behavior and ideal weight
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Practical, appropriate, empirically-validated guidelines for designing educational games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Personal informatics and HCI: design, theory, and social implications
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Telenoid: tele-presence android for communication
ACM SIGGRAPH 2011 Emerging Technologies
ChronoTape: tangible timelines for family history
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
From game design elements to gamefulness: defining "gamification"
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Communications of the ACM
Hi-index | 0.00 |
As robots from the future, we are compelled to present this important historical document which discusses how the systematic investigation of interactive technology facilitated and hastened the enslavement of mankind by robots during the 21st Century. We describe how the CHI community, in general, was largely responsible for this eventuality, as well as how specific strands of interaction design work were key to the enslavement. We also mention the futility of some reactionary work emergent in your time that sought to challenge the inevitable subjugation. We conclude by congratulating the CHI community for your tireless work in promoting and supporting our evil robot agenda.