Principles, techniques, and ethics of stage magic and their application to human interface design
INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
Perception of time as phase: toward an adaptive-oscillator model of rhythmic pattern processing
Perception of time as phase: toward an adaptive-oscillator model of rhythmic pattern processing
The importance of percent-done progress indicators for computer-human interfaces
CHI '85 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 20th annual ACM symposium on User interface software and technology
Designing and Engineering Time: The Psychology of Time Perception in Software
Designing and Engineering Time: The Psychology of Time Perception in Software
Active progress bars: facilitating the switch to temporary activities
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Field study of a waiting-time filler delivery system
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
23rd French Speaking Conference on Human-Computer Interaction
Enhancing User eXperience during waiting time in HCI: contributions of cognitive psychology
Proceedings of the Designing Interactive Systems Conference
A retrospective analysis of Teletext: An interoperability standard evolving already over 30 years
Advanced Engineering Informatics
Active progress bar: aiding the switch to temporary activities
BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers
Benevolent deception in human computer interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI and the future robot enslavement of humankind: a retrospective
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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Human perception of time is fluid, and can be manipulated in purposeful and productive ways. In this note, we propose and evaluate variations on two visual designs for progress bars that alter users' perception of time passing, and "appear" faster when in fact they are not. As a baseline, we use standard, solid-color progress bars, prevalent in many user interfaces. In a series of direct comparison tests, we are able to rank how these augmentations compare to one another. We then show that these designs yield statistically significantly shorter perceived durations than progress bars seen in many modern interfaces, including Mac OSX. Progress bars with animated ribbing that move backwards in a decelerating manner proved to have the strongest effect. In a final experiment, we measured the effect of this particular progress bar design and showed that it reduces the perceived duration among our participants by 11%.