Designing the user interface (2nd ed.): strategies for effective human-computer interaction
Designing the user interface (2nd ed.): strategies for effective human-computer interaction
Time affordances: the time factor in diagnostic usability heuristics
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Affective computing
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Understanding experience in interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Technology as Experience
Measuring emotional valence to understand the user's experience of software
International Journal of Human-Computer Studies
How emotion is made and measured
International Journal of Human-Computer Studies
Proceedings of the 20th annual ACM symposium on User interface software and technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing and Engineering Time: The Psychology of Time Perception in Software
Designing and Engineering Time: The Psychology of Time Perception in Software
Aesthetics and experience-centered design
ACM Transactions on Computer-Human Interaction (TOCHI)
The interplay of beauty, goodness, and usability in interactive products
Human-Computer Interaction
Response time in man-computer conversational transactions
AFIPS '68 (Fall, part I) Proceedings of the December 9-11, 1968, fall joint computer conference, part I
Video games and the perception of very long durations by adolescents
Computers in Human Behavior
User Experience Evaluation Methods in Product Development (UXEM'09)
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Where are the Ionians of user experience research?
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Designing for user experience: academia & industry
CHI '11 Extended Abstracts on Human Factors in Computing Systems
40years of searching for the best computer system response time
Interacting with Computers
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User experience (UX) has become a central theme in user-centered design. It draws attention to the experiential side of use and sets new requirements for software design. Waiting and interruptions can be a source of negative experiences with interactive systems. This review paper discusses the subjective experience of time as a part of UX. It also provides advice on how to influence UX through time-considerate design. We start from the psychological theory of time perception and expand this cognitivist model to a direction compatible with affective computing. The outcome describes the interplay between cognition and affect through a concept of subjectively experienced time. We introduce six design guidelines for time-considerate design of everyday applications. Our design implications concern dialogues, progress indicators, and cost-effective system optimization relevant for UX. We point out the need for empirical research to fill in the gaps in the literature, particularly regarding user adjustment and its implications.