Video games and the perception of very long durations by adolescents

  • Authors:
  • Simon Tobin;Simon Grondin

  • Affiliations:
  • ícole de psychologie, Université Laval, Québec, QC, Canada G1K 7P4;ícole de psychologie, Université Laval, Québec, QC, Canada G1K 7P4

  • Venue:
  • Computers in Human Behavior
  • Year:
  • 2009

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Abstract

In the present study, we tested the hypothesis that adolescents might underestimate time while playing a video game. To test this hypothesis, 116 adolescents (14-15 years old) had to judge prospectively or retrospectively the duration of three consecutive tasks: a 8min and a 24min task of playing video game (Tetris) and an 8min task of reading on a computer screen (control task). The main hypothesis received support: for a same duration, the video game task was estimated as shorter than the reading task. Moreover, participants with a game-inclined profile showed a stronger underestimation of time while playing. Finally, the short durations were overestimated and the long duration underestimated. The main findings are accounted for by an attention-based explanation.