Human grasp choice and robotic grasp analysis
Dextrous robot hands
Measuring the true cost of command selection: techniques and results
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A morphological analysis of the design space of input devices
ACM Transactions on Information Systems (TOIS) - Special issue on computer—human interaction
Two-handed input in a compound task
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Presence: Teleoperators and Virtual Environments
Human-computer interaction
The influence of muscle groups on performance of multiple degree-of-freedom input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Performance differences in the fingers, wrist, and forearm in computer input control
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
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For a variety of reasons, only a few computer devices allow to achieve pointing, tracking and selecting tasks in a precise, fast and intuitive way in 3D workspaces. This article presents the ergonomic and technical principles that have conditioned the proposal of a desktop input device called "DigiTracker". The user controls the position of a virtual object by grasping an isotonic end-effector between the thumb and the forefinger while his forearm is laying on the desk. This equivalent to an absolute three degrees of freedom mouse is especially suitable for closed virtual workspaces. The low technological cost of this solution could provide a really worth alternative to complex VR tracking systems. Possible applications are remote positioning tasks or CAD in simultaneous use with a device dedicated to rotations control.