Designing the user interface: strategies for effective human-computer interaction
Designing the user interface: strategies for effective human-computer interaction
CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Improving the accuracy of touch screens: an experimental evaluation of three strategies
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An empirical comparison of pie vs. linear menus
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An evaluation of an eye tracker as a device for computer input2
CHI '87 Proceedings of the SIGCHI/GI Conference on Human Factors in Computing Systems and Graphics Interface
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction
The “Starfire” video prototype project: a case history
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Two-handed input in a compound task
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Manual and cognitive benefits of two-handed input: an experimental study
ACM Transactions on Computer-Human Interaction (TOCHI)
Fine-Grained Interlaced Code Loading for Mobile Systems
MA '02 Proceedings of the 6th International Conference on Mobile Agents
GI '04 Proceedings of the 2004 Graphics Interface Conference
Experimental analysis of mode switching techniques in pen-based user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Benefits of merging command selection and direct manipulation
ACM Transactions on Computer-Human Interaction (TOCHI)
The springboard: multiple modes in one spring-loaded control
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User performance with trackball-mice
Interacting with Computers
Relative role of merging and two-handed operation on command selection speed
International Journal of Human-Computer Studies
Proceedings of Graphics Interface 2009
Usability study of multi-modal interfaces using eye-tracking
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Avaliação da usabilidade de MUI: um estudo de caso
Proceedings of the 10th Brazilian Symposium on on Human Factors in Computing Systems and the 5th Latin American Conference on Human-Computer Interaction
Interpreting strokes on paper with a mobile assistant
Proceedings of the 25th annual ACM symposium on User interface software and technology
The digitracker, a three degrees of freedom pointing device
EGVE'04 Proceedings of the Tenth Eurographics conference on Virtual Environments
The effects of GUI on users' creative performance in computerized drawing
Proceedings of the International Conference on Multimedia, Interaction, Design and Innovation
Hi-index | 0.00 |
A technique that measures the impact of command selection on task time and errors is described. Users were timed while performing a drawing task, then while performing the same task with interpolated command selections. The difference between these times, consisting of both the time to select the command and to resume drawing, is the time cost of command selection. Several interface configurations were evaluated with this method including selected combinations of single mouse, two mice, voice and touch. Touch and voice input resulted in faster command selection times (approximately 1 sec) than any of the mouse conditions (approximately 3 sec).